﻿// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;

using System.Drawing;
using System.Drawing.Drawing2D;

using Tools.Diagrams;
using Tools.Diagrams.Drawables;

namespace ClassDiagram
{
	public class InteractiveItemsStack : DrawableItemsStack<IDrawableRectangle>, IMouseInteractable
	{
		public InteractiveItemsStack() {}
		
		public InteractiveItemsStack(bool recursive)
		{
			this.recursive = recursive;
		}
		
		bool recursive = true;
		
		public bool Recursive {
			get { return recursive; }
			set { recursive = value; }
		}
		
		public void HandleMouseClick(PointF pos)
		{
			if (!recursive) return;
			foreach (IMouseInteractable mi in this)
				mi.HandleMouseClick(pos);
		}
		
		public void HandleMouseDown(PointF pos)
		{
			if (!recursive) return;
			foreach (IMouseInteractable mi in this)
				mi.HandleMouseDown(pos);
		}
		
		public void HandleMouseMove(PointF pos)
		{
			if (!recursive) return;
			foreach (IMouseInteractable mi in this)
				mi.HandleMouseMove(pos);
		}
		
		public void HandleMouseUp(PointF pos)
		{
			if (!recursive) return;
			foreach (IMouseInteractable mi in this)
				mi.HandleMouseUp(pos);
		}
		
		public void HandleMouseLeave()
		{
			if (!recursive) return;
			foreach (IMouseInteractable mi in this)
				mi.HandleMouseLeave();
		}
	}
}
